War for the Seas is a game themed for pirates set during the Golden Age of Geographic Discovery, in which you can play in a variety of ways based on your preferences. Leading pirates into battle, sinking enemy ships to pillage loot, exploring unexplored continents, looking for secret treasures, pioneering new sea routes to gain great profits, defending justice by chasing pirates for rewards, or simply fishing idly by the water are all options. Here is our War for the Seas beginners guide to explain the important aspects of the game.
Introducing the basics
You have the option of starting a campaign as the Japanese or the Americans. The number of vessels, as well as the starting places of each, are quite fascinating. They are evenly challenging but necessitate a different style of strategy. A campaign might take a long time to complete, especially if you really want to employ as much micro as possible.
On this exciting part of the game, here are some thoughts on the game’s factions. Both the perspectives of the campaign, one from the point of view of Japan and the other from the point of view of Americans are highlighted in this article.
Starting in Japan the main task is to build a level 5 airfield. Your playing style with Japan will be defensive and you have the advantage of excellent long-range torpedoes. Another advantage in this part of the campaign is that you start with the objective secured and several islands are already under your control at the time you begin.
You get aided with strong and heavy cruisers along with several versatile battleships. But the large part of your focus in this campaign mode goes to guarding your convoys which is again accompanied by weak light cruisers. If you are confident to play better in defensive mindset gameplay then the Japanese side will be the better side for you to choose. You will also have to invest a lot of hours just patrolling your captured area for your convoys.
The United States’ primary objective is to take Guadalcanal and construct a level 5 airfield. So your first priority will be to defeat the opposing force near as well as at Guadalcanal (on land and at sea). The US employs an aggressive strategy, actively pursuing enemy fleets and interrupting their supply routes to Guadalcanal.
Because you only start with three ports, two of which are extremely far from your target, it is very useful to conquer the several ports near Guadalcanal to construct up a defense perimeter after capturing your main objective, enabling you with air support and allowing you to spot opportunities. The majority of Japan’s ports are only guarded by a conventional army.
Battlefield combat strategy
The most exciting part of the game lies in entering the combat field. The war starts right from spotting the enemy to going for the kill on the actual battlefield. To find your enemies the best Vipin to be used are your scout planes.
Scouts planes are actually tiny aircraft that are basically armed but eventually become very valuable in spotting as compared to the fighters or bombers. You can launch the scout planes from your fleet by clicking on the manage cargo button from which a list emerges and you can select your aircraft to launch.
There remain two alternative choices in which you can begin your war strategy. One of which is to bring your ships as near to the enemy as possible. If you have radar, you can help reduce the incidence required to see opposing ships, so don’t forget to switch it on!
The second alternative is only applicable if there are airplanes in the vicinity. When you use them to fly to the opposing fleet, the ships will appear on the map, and your ships will be able to begin attacking the opponent. You must first determine where to attack before you may fire on the enemy.
War for the Seas Beginners Guide: Tips and Tricks
1. Focus on your Firing technique
Some of the firing techniques that can come very handy are discussed herein, which will give you an extra edge over your rivals. Loose is the first choice to consider. This option causes artillery to discharge a swarm of shells towards the adversary. If the attacker is far away and/or your firing solution is low, this is really handy.
This allows you to get a couple of hits inside while creeping in on the attacker. Full is the second option. With this option, ships will unleash all of their guns at the same time, although with a narrower spread. This is excellent for engagements with a medium range. Make sure your shooting solution is at least 50-60%; else, uncontrolled firing will be preferable.
New, which stands for narrow, is the final choice. With this option, weapons will fire without any dispersion, attempting to pack as much metal into a compact space as possible.
2. Utilise your ammunition efficiently
HEI ammo is the most common type of ammunition on all ships. These are the only weapons available to most destroyers and light cruisers. They are effective against low- or non-armored targets like destroyers and cruisers but have a limited impact on battleships.
Armor-piercing shells (AP shells) are employed against armored ships. Heavy cruisers and battleships are the most common. Only cruisers and battleships will indeed be able to employ these, and they will be used to destroy (heavy) cruisers, destroyers, and carriers.
During dark engagements, SS shells are employed to illuminate an opposing fleet. Using star shells to fire a few volleys at the enemy will increase the firing response and hence accuracy. Hope these tips come in handy when playing the game.
3. Other miscellaneous tips
In the War for Seas campaign battle between Japan and the USA, here are some important tips that can help you develop better gameplay:
- AP should be used against cruisers, and HE should be used against destroyers and lesser cruisers.
- If you’re fighting at night, start with a few volleys of star shells (if available).
- Close the distance between you and the enemy fleet, but keep a battle line in place (or another formation).
- When the adversary is within range, it’s a good idea to divide up your fleet. Detach your destroyers, for example, and use their speed and mobility to close in on the adversary and prepare them for a torpedo strike, while your cruisers provide support fire from afar.
- If you have a large number of destroyers and wish to utilize them to target enemy battleships (to increase your strength), you should concentrate on the enemy Light cruisers.
NetEase has added a lot of social components to the game to make it more appealing. Allies, mentorship, and guild nations are all present in War for the Seas, ensuring that you are never alone (unless you want to be). However, having allies allows you to combat your adversaries and control the seas. You must provide targeting to the ships so that they can begin determining the best trajectory for the first strike. Hope this article helps you develop better gameplay, ultimately enhancing your gaming experience. That’s all for the basic tips and tricks, if you find it difficult progressing in the game, you can always fall back to this War for the Seas Beginners Guide for help.
That’s all for today’s War for the Seas beginners guide. Did you find our War for the Seas beginners guide helpful? Do let us know in the comments!
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